10-14-2014, 10:08 PM
So, this game started out as the first thing I ever did in HPL (Bad idea and a turn off, I know). I thought I had the mapping down after some practice, but as you progress through the game the mapping gets considerably better if I do say so myself. I will likely go back and "remap" the first few levels.
The story is a placeholder atm, so I won't share that here just yet. It does fall into the "Get out of this strange castle" archetype, but it has its way if drawing you into a little bit of a side story.
I have 10 maps completed and scripted after about 6 months of working a couple of hours per day for the most part.
It does not employ cheap jump scares. My focus is to build tension and while there ARE some jumpy moments, it's more supposed to scare you by what "hasn't happened yet". If you get my drift.
Screenshots for now and maybe a demo / alpha version of the first part to follow if people are interested.
Feedback encouraged!
A DECEPTIVELY SAFE LOOKING HALLWAY
[attachment=4801]
A ROOM IN THE LIBRARY WING
[attachment=4802]
THE MAINTENANCE HALLS
[attachment=4803]
THE OUTSIDE WALLS
[attachment=4804]
The story is a placeholder atm, so I won't share that here just yet. It does fall into the "Get out of this strange castle" archetype, but it has its way if drawing you into a little bit of a side story.
I have 10 maps completed and scripted after about 6 months of working a couple of hours per day for the most part.
It does not employ cheap jump scares. My focus is to build tension and while there ARE some jumpy moments, it's more supposed to scare you by what "hasn't happened yet". If you get my drift.
Screenshots for now and maybe a demo / alpha version of the first part to follow if people are interested.
Feedback encouraged!
A DECEPTIVELY SAFE LOOKING HALLWAY
[attachment=4801]
A ROOM IN THE LIBRARY WING
[attachment=4802]
THE MAINTENANCE HALLS
[attachment=4803]
THE OUTSIDE WALLS
[attachment=4804]