Frictional Games Forum (read-only)

Full Version: Animated Grass
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
How make a animated grass in Amnesia? Sad
You can use billboards with animated grass images.
The material editor does not support UV animation, so the best solution would be creating massive blotches of grass in your mesh, and then rig and animate it to sway.

Not a very optimal solution to things but I recon this would be the easier way of doing it with HPL2.
Hopefully such manual animations won't completely tear your framerate apart.
(10-02-2015, 01:07 PM)Traggey Wrote: [ -> ]The material editor does not support UV animation

Doesn't it? I thought it had that, along with Animation Type, Axis, Speed and Amplitude.
I think the only animation implemented is the animated material that loops through a series of images, though I think those have to be applied to a spotlight to work, and thus are color distorted (because that's the only thing they were used for in-game, like water ripples and projector display). I might be wrong though, but I've never gotten a material to animate in a normal way. The built-in method is very feature-less and basic.