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Wow, that's really cool! Big Grin
that is totally awesome.. At one point I had an idea of using the iphone as a controller, but never had time to fiddle with it.. And not sure it would be as effective as the wii-mote would be..
MulleDK19, you piece of genius! :p I've loved your idea of the WIImote for controlling the objects and stuff! would you care to share the code? :p J/K! btw, do you really need the Wii console to use the infrared receptor? there is no way to connect it on an USB plug?
very good! I watch your work
(05-21-2010, 09:07 AM)Setlec Wrote: [ -> ]MulleDK19, you piece of genius! :p
Thanks, I know Tongue

(05-21-2010, 09:07 AM)Setlec Wrote: [ -> ]I've loved your idea of the WIImote for controlling the objects and stuff!
Me too xD

(05-21-2010, 09:07 AM)Setlec Wrote: [ -> ]would you care to share the code? :p J/K!
Perhaps sometime in the future. It's a mess, really... It isn't code I would put in the "acceptable" category.
My code is just thrown in whereever it was working, ignoring the input-classes, etc.
Right now, I'm playing around with it, trying to get some ideas. Then after that, I'm going to redownload the source code,
see if I can fix the crashing, etc. then I'm going to redo the whole Wii implementation in a way I won't be looked upon with a frown Tongue
(05-21-2010, 09:07 AM)Setlec Wrote: [ -> ]btw, do you really need the Wii console to use the infrared receptor? there is no way to connect it on an USB plug?
The console is only used to power the infrared LEDs. You could build your own set of LEDs and power those with a battery, and it would work fine, without a Wii console being even remotely close.
Or you could try to squeeze the ones that comes with the console into your USB. Good luck Tongue



PS: I like how this forum treats quotes as images, then complains when I'm adding a 5th xD
PPS: And then when adding the last quote in a new response, it merges the posts without a problem xD
Edit: I've redownloaded the source, and I've begun the process of fixing my lighting problems, crashes, etc.

Then I'm going to implement the Wii support the "right" way.
Okay, I have no idea why I get fatal errors: http://www.treesoft.dk/penumbra/Penumbra...lError.wmv
it looks like you aren't compiling the entire game with debug symbols on. OR VS can't find the debug symbols file. I'd read up more on debugging in VS to see what needs to be fixed there..
(05-21-2010, 02:42 PM)Urkle Wrote: [ -> ]it looks like you aren't compiling the entire game with debug symbols on. OR VS can't find the debug symbols file. I'd read up more on debugging in VS to see what needs to be fixed there..

Ya, I changed that now... It can compile, but crashes instantly... sigh...
dude, that is absolutely amazing....

i'm so buying a wiimote when you get all the kinks worked out....
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