03-14-2011, 04:24 AM
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03-14-2011, 05:19 AM
(03-14-2011, 04:24 AM)XxItachi09xX Wrote: [ -> ]How? I am trying to make it more creepier for my story, how?
Scripting.
Here are the funcs
For the chair
AddPropImpulse("chair", 0, 0, 0, "world");
The three 0's are the cords for the X, Y, Z axis. "chair" is name of the entity and "world" is the CordSystem, you normally want to leave it as "world".
For the door, it's the same
AddPropImpulse("door", 0, 0, 0, "world");
You'll want to add the impulse on which way it opens.
Example: If the door swings open towards the X axis, increasingly, it'll be something like this:
AddPropImpulse("door", 0.8f, 0, 0, "world");
03-16-2011, 03:49 AM
(03-14-2011, 05:19 AM)Russ Money Wrote: [ -> ](03-14-2011, 04:24 AM)XxItachi09xX Wrote: [ -> ]How? I am trying to make it more creepier for my story, how?
Scripting.
Here are the funcs
For the chair
AddPropImpulse("chair", 0, 0, 0, "world");
The three 0's are the cords for the X, Y, Z axis. "chair" is name of the entity and "world" is the CordSystem, you normally want to leave it as "world".
For the door, it's the same
AddPropImpulse("door", 0, 0, 0, "world");
You'll want to add the impulse on which way it opens.
Example: If the door swings open towards the X axis, increasingly, it'll be something like this:
AddPropImpulse("door", 0.8f, 0, 0, "world");
void OpenDoorScare(string &in asParent, string &in asChild, int alState)
{
AddPropImpulse("mansion_1", 0.8f, 0, 0, "world");
AddPropImpulse("chair_wood02_18", 0.8f, 0, 0, "world");
}
No effects. Can you please tell me step by step? I put the .hps like this but it doesn't have a effect when i am testing the mapm
03-16-2011, 04:17 AM
Are you wanting the player to interact with something to cause the triggers? Or when they collide with an area script?
03-16-2011, 04:26 AM
Collide with an area.
03-16-2011, 07:35 AM
Can i ask a question? What is X Y Z axis?
03-16-2011, 11:06 AM
(03-16-2011, 07:35 AM)Raymond Wrote: [ -> ]Can i ask a question? What is X Y Z axis?
http://www.frictionalgames.com/forum/thread-6910.html
03-16-2011, 11:18 AM
(03-16-2011, 11:06 AM)Tanshaydar Wrote: [ -> ](03-16-2011, 07:35 AM)Raymond Wrote: [ -> ]Can i ask a question? What is X Y Z axis?
http://www.frictionalgames.com/forum/thread-6910.html
Ok thank you very much .
Well it moved but didn't open the door.
03-16-2011, 12:02 PM
You have to put it in the direction of the door that opens. Door might be opening to the X, Y, Z, -X, -Y or even -Z direction.
03-17-2011, 03:59 AM
I did put to the correct axis. When i trigger it, it just look like someone kicked it (not open).
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