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Full Version: Possible to make a plane's texture full bright? (Unaffected by light.)
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Trying to make a custom moon texture for a custom test I'm working on, outside there is a fog shader and low box lighting. I want to place a moon at the sky, but can it somehow be set to be full bright or must I aim a point or spot light at it? Huh
I don't know but I think it has to do with Spectecular map.
Oh, figured it out, sorry. <Big Grin Seems I can set these settings when making the texture with the material editor... >.<
I know you already figured it out, but you could have made it in the sky and placed a box light around it and it would be fully bright.