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Full Version: Escape Hell - Chapter 1 - DEMO RELEASED (Post Poned until further notice)
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Demo should be released in aprox: 2 weeks. Smile I finished the first map (For the demo) and I am now starting to work on the 2nd map for the demo. I am not getting people to beta test this or the full, I'm leaving that to my friends (I already have 2 of my friends waiting for me to finish). There are a few unavailable areas in the demo, and few things changed around, but eh, it will be done soon. I'm not sure about you guys, but I'm really looking forward to me finishing this!! The only other person who seems to be taking interest is my friends and Tenno Big Grin (Who has, in fact, helped me finish it, telling me to keep on going! Must remember to thank you in the credits!)
Demo release in about 3 weeks now. I wasen't thinking when I said 2 weeks before, and I forgot I have to script everything. Northern Cells is almost done. Still have to finish a little bit of the map, add props and stuff, then scripting.
Beta is done! My friends are testing it, and will report problems. I hope to have this uploaded by Friday Morning!
Fixing up problems from beta, going to be away from the computer for 4 days, will upload as soon as possible!
Fixing extra_english.lang problems, scripting problems.

Note that there WILL be many, many texture issues and such, as I rushed the demo to get it out.

Full Custom will be polished and fixed, and take about MAYBE 30 minutes to an hour.
DEMO IS UPLOADED. PLEASE PLAY!

void wakeUp () {
StartPlayerLookAt("servant_grunt_1", 11.0f, 11.0f, "");
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(10); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true); // Simulates being on the ground
AddTimer("trig1", 16.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}

Error when i start: no matching signatures : StartPlayerLookAt(string@&, const float);
(09-17-2011, 03:49 PM)TheKataKombs Wrote: [ -> ]void wakeUp () {
StartPlayerLookAt("servant_grunt_1", 11.0f, 11.0f, "");
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(10); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true); // Simulates being on the ground
AddTimer("trig1", 16.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}

Error when i start: no matching signatures : StartPlayerLookAt(string@&, const float);
Strange... I can start up the story just fine....

It seems it's not finding something to do with that function (maybe not finding the monster?)

The only thing I can think of is try to redownload...
(09-17-2011, 04:23 PM)XxRoCkBaNdMaNxX Wrote: [ -> ]
(09-17-2011, 03:49 PM)TheKataKombs Wrote: [ -> ]void wakeUp () {
StartPlayerLookAt("servant_grunt_1", 11.0f, 11.0f, "");
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(10); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true); // Simulates being on the ground
AddTimer("trig1", 16.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}

Error when i start: no matching signatures : StartPlayerLookAt(string@&, const float);
Strange... I can start up the story just fine....

It seems it's not finding something to do with that function (maybe not finding the monster?)

The only thing I can think of is try to redownload...
ok thx Big Grin
(09-17-2011, 04:51 PM)TheKataKombs Wrote: [ -> ]
(09-17-2011, 04:23 PM)XxRoCkBaNdMaNxX Wrote: [ -> ]
(09-17-2011, 03:49 PM)TheKataKombs Wrote: [ -> ]void wakeUp () {
StartPlayerLookAt("servant_grunt_1", 11.0f, 11.0f, "");
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(10); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true); // Simulates being on the ground
AddTimer("trig1", 16.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}

Error when i start: no matching signatures : StartPlayerLookAt(string@&, const float);
Strange... I can start up the story just fine....

It seems it's not finding something to do with that function (maybe not finding the monster?)

The only thing I can think of is try to redownload...
ok thx Big Grin
Oopsie.

I uploaded an old .rar of this custom instead of the new working version.

Here's the link to the moddb page with the download waiting authorization.
http://www.moddb.com/mods/escape-hell-ch...o/#2472922


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