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This is from Justine language file:

Quote:I have loaded a custom lang file for you my great master Jens

No way I'm translating that Jens!!!!!!!!!Big GrinBig GrinBig GrinBig Grin
The main game language file has some test texts like this. Even Penumbra games have. They don't need to be translated since they don't show up in game.
It may happen that when you're trying to figure how a script works that you search in FG's maps and scripts and when doing so you may find script lines or names of entities that are quite amusing. Have you found any of these?

I've found 2.

First one is in the prison. A brutes name is "im_in_a_bad_mood". Right at the start of the map.

The second I found was in the justine scripts at the very last map, in the script concerning the cogwheels.
"//If player touches cogwheels he will feel their wrath." and
"//If player tries to kiss cogwheels he will feel their wrath as well. Silly player."

Those are the ones I've found. Have perhaps you found any?
Good find. Haven't really seen any. But these are good ones.
There is one in "25_cell_tunnels.hps"

It's the script when the player wakes up and sees the grunt

You can find this at Line 44 of the script and line 267 of the rainy hall script to confirm


"//This has been shamelessly copypasted from 00_rainy_hall.hps"
Good eyes guys, I found one in 15_prison_north, line 812.

"//No dark sneaky steps as this area is now lit and comfy (except the 3 grunts of course, but they enjoy a nice cup of tea too. honest.)"
In 12_storage.hps

Its about that door in that huge storage room where if you open it a grunt will spawn.

"//Grunt leaves room, so all possible events are shutdown and grunt is just a normal chasing grunt happy with no worries in the world."

Line 911 of the script

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In 20_sewer.hps

"// TODO : add more fluff here"

Line 1108 of the script

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In 23_torture_transept.hps

"//Player already has blood in container but wants more or something"

Line 38 of the script

"//When all orbs are collecting, give player some extra sanity and nice music. "

Line 134 of the script

-----------------------------
In 24_torture_choir_east.hps

"//It's raining bones! Hallelujah! It's raining bones! Amen!"

Line 730 of the script
Justine Maps:

Justine 1
//Dono't play any interfering voices if about to pierce the poor guy.
//Ladder used, don't move down the moveable ladder, but still kill the poor guy if lever pulled.


Justine 3
//Play the most frenzy music!
//AddDebugMessage("Took too long to close door, pissing off monster!", false);
//AddDelayedStartPounding(gfTimeToStartPoundingAfterSlideDoor1Closed); <--Found humorous just from the sheer length of it
//AddDebugMessage("This won't work unless the machine is fixed! - Add memento or whatever", false);
//Just incase setting a stick on/off after something is stuck is not a good idea.
//Prisoner is eaten behind the door. <-- Kinda morbidly funny
// Start chasing player at tunnel (if not eating prisoner)
//HAX 1: Lever made into an item instead, all changes for this are commented HAX 1.
Haha, I can't believe these haven't been picked out before! Now I want to scrounge AMFP when it comes out.

25_cell_tunnels:
Line 1506: "AddDebugMessage("Guardian no like door, guardian break!", false);"
Line 1651: "//CreateParticleSystemAtEntity("fogarea", "ps_break_cavein.ps", "AreaCaveInSmokeEffect"+lPathToBlock, false); <- Does not look that good..."
Line 1774: "AddTimer("playerlikesalexander", gfGuardianClosingInWaitTime, "TimerGuardianInCell");" WHY?
I occasionally comment "// I just wrote this, and I have no idea why it works" in some of my scripts/programs.

Not really. But I made a debug message that would say "FUS ROH DAH!" when adding player body force. Was a neat little script for a neat little feature for our neat little mod.
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