Frictional Games Forum (read-only)

Full Version: Most memorable sound
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5
The sounds of the teeming multitude as you touched the memory jar thingys.
The scream the shadow makes. I guess it´s that time of the month.
brute spawning noise
Alexander's voice in one of the flashbacks... the study, the room with dogs. He makes some freaky sounds then says "let's see what you have to offer" then we hear a smack and a faint dog cry. I'm strongly against animal cruelty so that may be why this stuck with me.
i think that it's the sound when you're chased by the brute in the choir main hall and you hear his knife thing being dragged on the ground and you hear his footsteps and his heavy breaths and then the absolutely epic screechy noise!
(06-02-2011, 12:01 PM)fesoj1337 Wrote: [ -> ]i think that it's the sound when you're chased by the brute in the choir main hall and you hear his knife thing being dragged on the ground and you hear his footsteps and his heavy breaths and then the absolutely epic screechy noise!

classic reference to Pyramid head
For me, I think it's the hitch pitch sound you hear when your sanity drops severely and you fall to the ground. Has quite an effect.
(06-02-2011, 09:43 PM)Hunter of Shadows Wrote: [ -> ]
(06-02-2011, 12:01 PM)fesoj1337 Wrote: [ -> ]i think that it's the sound when you're chased by the brute in the choir main hall and you hear his knife thing being dragged on the ground and you hear his footsteps and his heavy breaths and then the absolutely epic screechy noise!

classic reference to Pyramid head
Yeaaaah omg I never thought of that, cool catch =)


This was memorable for me - the first phantom footsteps in the entry hall as you rounded an early corner. They sounded so 'real' to me in the sense that they sounded so near.... was the first inclination of being 'hunted' which naturally stayed with me the entire game. Awesome setup imo.

(06-03-2011, 06:44 AM)Serena Wrote: [ -> ]
(06-02-2011, 09:43 PM)Hunter of Shadows Wrote: [ -> ]
(06-02-2011, 12:01 PM)fesoj1337 Wrote: [ -> ]i think that it's the sound when you're chased by the brute in the choir main hall and you hear his knife thing being dragged on the ground and you hear his footsteps and his heavy breaths and then the absolutely epic screechy noise!

classic reference to Pyramid head
Yeaaaah omg I never thought of that, cool catch =)


This was memorable for me - the first phantom footsteps in the entry hall as you rounded an early corner. They sounded so 'real' to me in the sense that they sounded so near.... was the first inclination of being 'hunted' which naturally stayed with me the entire game. Awesome setup imo.

lmfao it made me think a monster was coming whenever I heard phantom footsteps

Until I learned to ignore them anyway
(06-03-2011, 06:50 AM)Hunter of Shadows Wrote: [ -> ]lmfao it made me think a monster was coming whenever I heard phantom footsteps

Until I learned to ignore them anyway

The footsteps in the Wine Cellar did that to me as well lol



Pages: 1 2 3 4 5