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Full Version: Making skyboxes "stick" in the level editor
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Whenever i re-open a map in the level editor the skybox is no longer visible, forcing me to tell the editor to (yet again) use the desired DDS file. Does anyone else have this problem? Any way around this?

FIX: Add your story (or custom_stories folder) to the resources.cfg list.
To place it in your texture folder located in the amnesia directory rather than make a folder in your custom story.
Actually, I've found that if you place the texture in custom_stories/yourstory/textures/envmaps/ it sticks all the time.
(07-31-2011, 02:51 PM)Acies Wrote: [ -> ]To place it in your texture folder located in the amnesia directory rather than make a folder in your custom story.
Hmm, that'll get messy.

(07-31-2011, 04:20 PM)DamnNoHtml Wrote: [ -> ]Actually, I've found that if you place the texture in custom_stories/yourstory/textures/envmaps/ it sticks all the time.
That's where i have them at.