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Oculus Rift Support
Tiger Away
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#91
RE: Oculus Rift Support

Stop being such a god damn pessimist, Jap.
(This post was last modified: 04-24-2013, 05:18 PM by Tiger.)
04-24-2013, 05:18 PM
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eliasfrost Offline
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#92
RE: Oculus Rift Support

(04-24-2013, 03:30 PM)JustAnotherPlayer Wrote:
(04-24-2013, 03:25 PM)Naked? No Wrote: Why not let someone else do it? Like an injector, shouldn't be too hard for those who knows how.

Oculus Rift is complicated and it's maybe not even supported on the HPL Engine. If someone else does it, he/she will need permission from FG and TCR and he/she have to replace some things that will take months, or even years. And we don't even know if FG/TCR will even approve or not.

Yomer answered this pretty accurately.

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04-25-2013, 10:43 AM
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GrixM Offline
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#93
RE: Oculus Rift Support

(04-24-2013, 01:06 PM)JustAnotherPlayer Wrote: Frictional Games WILL NOT make AAMFP compatible with Oculus Rift because it's about to release and the process of adding this will make them to delay it again.

They don't have to have it ready on release. There's such a thing as patches, you know.
(This post was last modified: 04-25-2013, 07:24 PM by GrixM.)
04-25-2013, 07:24 PM
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PutraenusAlivius Offline
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#94
RE: Oculus Rift Support

(04-25-2013, 07:24 PM)GrixM Wrote:
(04-24-2013, 01:06 PM)JustAnotherPlayer Wrote: Frictional Games WILL NOT make AAMFP compatible with Oculus Rift because it's about to release and the process of adding this will make them to delay it again.

They don't have to have it ready on release. There's such a thing as patches, you know.
Even if patches can integrate Oculus Rift, it has to be a big one.

"Veni, vidi, vici."
"I came, I saw, I conquered."
04-26-2013, 06:48 AM
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GrixM Offline
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#95
RE: Oculus Rift Support

(04-26-2013, 06:48 AM)JustAnotherPlayer Wrote:
(04-25-2013, 07:24 PM)GrixM Wrote:
(04-24-2013, 01:06 PM)JustAnotherPlayer Wrote: Frictional Games WILL NOT make AAMFP compatible with Oculus Rift because it's about to release and the process of adding this will make them to delay it again.

They don't have to have it ready on release. There's such a thing as patches, you know.
Even if patches can integrate Oculus Rift, it has to be a big one.

Not really. TF2 was recently patched to support the rift from scratch, and the update was just 100MB or so, and a lot more than just the rift was included.
(This post was last modified: 04-26-2013, 09:04 AM by GrixM.)
04-26-2013, 09:04 AM
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PutraenusAlivius Offline
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#96
RE: Oculus Rift Support

(04-26-2013, 09:04 AM)GrixM Wrote:
(04-26-2013, 06:48 AM)JustAnotherPlayer Wrote:
(04-25-2013, 07:24 PM)GrixM Wrote:
(04-24-2013, 01:06 PM)JustAnotherPlayer Wrote: Frictional Games WILL NOT make AAMFP compatible with Oculus Rift because it's about to release and the process of adding this will make them to delay it again.

They don't have to have it ready on release. There's such a thing as patches, you know.
Even if patches can integrate Oculus Rift, it has to be a big one.

Not really. TF2 was recently patched to support the rift from scratch, and the update was just 100MB or so, and a lot more than just the rift was included.

But it all depends on this; Does FG allows it or not.

"Veni, vidi, vici."
"I came, I saw, I conquered."
04-26-2013, 10:22 AM
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eliasfrost Offline
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#97
RE: Oculus Rift Support

(04-26-2013, 10:22 AM)JustAnotherPlayer Wrote:
(04-26-2013, 09:04 AM)GrixM Wrote:
(04-26-2013, 06:48 AM)JustAnotherPlayer Wrote:
(04-25-2013, 07:24 PM)GrixM Wrote:
(04-24-2013, 01:06 PM)JustAnotherPlayer Wrote: Frictional Games WILL NOT make AAMFP compatible with Oculus Rift because it's about to release and the process of adding this will make them to delay it again.

They don't have to have it ready on release. There's such a thing as patches, you know.
Even if patches can integrate Oculus Rift, it has to be a big one.

Not really. TF2 was recently patched to support the rift from scratch, and the update was just 100MB or so, and a lot more than just the rift was included.

But it all depends on this; Does FG allows it or not.

You mean TCR need permission from FG? I don't see why they wouldn't get it. Especially if they plan to release it with a patch (albeit that's pretty unlikely).

OR, someone makes an injector and the problem is solved.

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(This post was last modified: 04-26-2013, 10:47 AM by eliasfrost.)
04-26-2013, 10:46 AM
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Tiger Away
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#98
RE: Oculus Rift Support

Jap, it seems like you don't want this to happen. Be positive, yo.
04-26-2013, 11:57 AM
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J.R.S.S. Offline
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#99
RE: Oculus Rift Support

(04-26-2013, 10:22 AM)JustAnotherPlayer Wrote: But it all depends on this; Does FG allows it or not.

Not allowing it would be quite illogical.

Ocean is more ancient than the mountains, and freighted with the memories and the dreams of Time.
H.P. Lovecraft
"The White Ship"
(This post was last modified: 04-26-2013, 07:06 PM by J.R.S.S..)
04-26-2013, 07:05 PM
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Statyk Offline
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RE: Oculus Rift Support

Exactly. If there are any games out there to support the Oculus, the first two off the top of my head are Amnesia and Mirror's Edge.
04-26-2013, 07:22 PM
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