Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
I want the player to react to a door that closes.
KHShox Offline
Junior Member

Posts: 28
Threads: 11
Joined: Apr 2011
Reputation: 0
#1
I want the player to react to a door that closes.

I have been trying to get my player to react when a door closes. The door closes perfectly, and I have tried looking at many forums, videos, and the wiki. None of which really helped me. Here is the current code that I have.
Yes, I also added a scream to the script.
Quote:////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}

////////////////////////////
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "DoorClose", "CollideScript", true, 1);
}

void CollideScript(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("castle_2", true, true);



AddEntityCollideCallback("Player", "DoorClose", "ScriptArea_2", true, 1);
}
void DoorClose(string &in asParent, string &in asChild, int alStates)
{
AddTimer("Timer", 6.0f, "ScriptArea_2_Trigger");
}

void Scream_Trigger(string &in asTimer)
{
PlaySoundAtEntity("ScriptArea_2", "12_girl_scream.snt", "ScriptArea_2", 0, false);
PlaySoundAtEntity("ScriptArea_2", "react_scare.snt", "ScriptArea_2", 0, false);
StartPlayerLookAt("ScriptArea_2", 2, 2, "");
AddTimer("Timer", 6.0f, "ScriptArea_2_Trigger");
}
void ScriptArea_2_Trigger(string &in asParent, string &in asChild, int alStates)
{
StopPlayerLookAt();
}

[Image: bf3_sig-1298673357.jpg]
04-03-2011, 09:01 PM
Find
Russ Money Offline
Senior Member

Posts: 360
Threads: 25
Joined: Dec 2010
Reputation: 4
#2
RE: I want the player to react to a door that closes.

What do you mean by react? Stifled breath? The sanity damage effect?
04-03-2011, 09:33 PM
Find
KHShox Offline
Junior Member

Posts: 28
Threads: 11
Joined: Apr 2011
Reputation: 0
#3
RE: I want the player to react to a door that closes.

(04-03-2011, 09:33 PM)Russ Money Wrote: What do you mean by react? Stifled breath? The sanity damage effect?

I mean by having sanity damage and stifled breath.

[Image: bf3_sig-1298673357.jpg]
04-03-2011, 10:18 PM
Find
Russ Money Offline
Senior Member

Posts: 360
Threads: 25
Joined: Dec 2010
Reputation: 4
#4
RE: I want the player to react to a door that closes.

GiveSanityDamage(float afAmount, bool abUseEffect);

Make sure the bool is true.

And also,

PlaySoundAtEntity("ScriptArea_2", "react_scare.snt", "ScriptArea_2", 0, false);

If you wanted to play that so it seems like it's coming from the player, change it to

PlaySoundAtEntity("ScriptArea_2", "react_scare.snt", "Player", 0, false);
(This post was last modified: 04-03-2011, 10:42 PM by Russ Money.)
04-03-2011, 10:42 PM
Find
KHShox Offline
Junior Member

Posts: 28
Threads: 11
Joined: Apr 2011
Reputation: 0
#5
RE: I want the player to react to a door that closes.

Ahh thanks man! This really helped a TON!

[Image: bf3_sig-1298673357.jpg]
04-03-2011, 11:14 PM
Find




Users browsing this thread: 2 Guest(s)