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[Help] Adding custom footstep sounds without replacing old ones - Printable Version

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[Help] Adding custom footstep sounds without replacing old ones - SPACoD - 05-03-2012

Does someone know how to add custom footstep sounds without replacing the old ones, just like in Justine?
I wanted to put sounds from Penumbra but I don't want to use them always, I just wanted them to be in my custom story (maybe it's only possible in full conversions, I don't know.)

Thanks in advance Smile


RE: [Help] Adding custom footstep sounds without replacing old ones - zombiehacker595 - 05-03-2012

(05-03-2012, 06:53 AM)SPACoD Wrote: Does someone know how to add custom footstep sounds without replacing the old ones, just like in Justine?
I wanted to put sounds from Penumbra but I don't want to use them always, I just wanted them to be in my custom story (maybe it's only possible in full conversions, I don't know.)

Thanks in advance Smile

just create a sounds folder in your CS folder and place the .snt file in there then in the script just use playsoundatentity as usual


RE: [Help] Adding custom footstep sounds without replacing old ones - FragdaddyXXL - 05-03-2012

Do you mean without replacing the file, but making it so you hear only 1 version of footsteps in-game?
Like having your version of footsteps and telling the game to use those and not the default ones?



RE: [Help] Adding custom footstep sounds without replacing old ones - Stepper321 - 05-03-2012

(05-03-2012, 11:25 AM)FragdaddyXXL Wrote: Do you mean without replacing the file, but making it so you hear only 1 version of footsteps in-game?
Like having your version of footsteps and telling the game to use those and not the default ones?
That didn't make any sense for me. But oh well.

I don't think you can. Only FC can.