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Possible issue with non-steam mods - Printable Version

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Possible issue with non-steam mods - WALP - 01-19-2016

I recently released a mod, but multiple users have been having problems with it on non steam versions of the game.

1 recent issue was reported with one guy being unable to start up his game(using modlauncher), who only managed to get it working if he changed a line in the ressources.cfg, so it points to:

<Directory Path="/mods/assets" AddSubDirs="true"></Directory>

instead of:

<Directory Path="/assets" AddSubDirs="true"></Directory>

Since it seems to work fine for both me and other steam owners of the game, I want to know if this is intended, or if it is a bug with the non-steam versions.

As well using /mods/assets for some reason seems to have the consequence of certain graphics not loading in the terminal audio player, but it loads fine when its just set to /assets.


RE: Possible issue with non-steam mods - Mudbill - 01-19-2016

The behaviour changes depending on whether you have that line above or below the normal /assets line. Have you tried using just /mods? Is it located at the top or bottom of the resources file? Try the opposite.


RE: Possible issue with non-steam mods - WALP - 01-19-2016

sorry it seams this was accidently posted in the wrong directory, meant to post in SOMA development support