Lantern power change - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Lantern power change (/thread-8227.html) |
RE: Lantern power change - MrBigzy - 05-27-2011 Now that I think about it, you must be able to do things like that, or script functions like BreakJoint wouldn't work. RE: Lantern power change - skypeskype - 05-27-2011 Hmm... Can't you change the light radius from the game.cfg in the "config" folder ?? I found this in there : <Player_Lantern Color="0.88 0.82 0.40 0.8" Radius = "0.0001" Gobo = "" LocalOffset = "0.3 -0.3 -0.1" TurnOnSound = "ui_lantern_on" TurnOffSound = "ui_lantern_off" OutOfOilSound = "ui_lantern_off" DisabledSound = "" CastShadows = "false" LowerOilSpeed = "0.23" FadeLightOilAmount = "10" RE: Lantern power change - DannieWest - 05-29-2011 (05-27-2011, 01:53 PM)Apjjm Wrote: I was thinking of something along the lines of this: So basicly, I would be able to script so that when I pick up the lantern, I remove the old one (so there won't be 2 in the inventory) and then just increase the "light power" on the lantern? :o And sorry bout this lil nooby question, but how do I remove the message from a door when I've used the key on it? >.< RE: Lantern power change - Apjjm - 05-29-2011 (05-29-2011, 06:08 PM)DannieWest Wrote:Well, it would work if you can access the lantern in that way - i tested it a little and couldn't get it to work but you might have better luck.(05-27-2011, 01:53 PM)Apjjm Wrote: I was thinking of something along the lines of this: Removing the message can be done simply by running an if-statement check to see if the door is locked before showing the message? You may or may not need to add a variable to track the state of the door depending on your situation. RE: Lantern power change - DannieWest - 05-29-2011 Oh, aw alright :o Nah, no chance, I'm just a beginner scripter lols Not very familiar with the "if", I know that it makes like, if the door state is 0 as locked, when you use a key on it it gets 1 when unlocked, but I'm not sure how to fit it in the script, nor how the function works :o Is thre a tutorial for this somewhere? |