The Game crashes everytime - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: The Game crashes everytime (/thread-8299.html) |
The Game crashes everytime - Morfar - 05-28-2011 I have been playing this game alot lately. But all of a sudden i start getting these crashes, my system if fully updated running Windows 7 64bit The crash itself says: Amnesia.exe caused EXCEPTION_ACCESS_VIOLATION in module Amnesia.exe at 0023:00498A35 I have reinstalled the game 5 times now on steam, tried the cache trick within steam before and after installation PLEASE Help Version 1.20 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1920x1080 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos-1x-1) Setting video mode: 1920 x 1080 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce GTX 480/PCI/SSE2 Version: 4.1.0 Max texture image units: 32 Max texture coord units: 8 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.10 NVIDIA via Cg compiler ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 0 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers (SoundMAX Integrated Digital HD Audio)(OpenAL default) 1. Generic Software on Line 4 (Virtual Audio Cable) 2. Generic Software on Line 1 (Virtual Audio Cable) 3. Generic Software on Line 3 (Virtual Audio Cable) 4. Generic Software on Line 2 (Virtual Audio Cable) Trying to open device 'Generic Software on Speakers (SoundMAX Integrated Digital HD Audio)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 656 ms Entities: 133 ms Compilation: 0 ms Total: 795 ms Meshes created: 26 Bodies created: 5 -------- Loading complete --------- Setting profile: 'DJ Morfar' Path: 'C:\Users\DJ MORFAR\Documents/Amnesia/Main/DJ Morfar/' -------- BEGIN LOAD FROM C:\Users\DJ MORFAR\Documents/Amnesia/Main/DJ Morfar/AutoSave_Study_2011_5_25_16_54_55_0.sav --------- LOADING SAVE GAME! -------- Loading map '11_study.map' --------- Cache Loading: 1363 ms WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'! WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'! Entities: 1639 ms Compilation: 28 ms Total: 3111 ms Meshes created: 135 Bodies created: 56 -------- Loading complete --------- WARNING: Could not find player start node '' ERROR: StartPos '' does not exist! WARNING: Could not find child with unique ID 3 to attach to entity 'windowb_1_Body_1' in 'entities/obstacles/mansionbase_window/mb_window.ent' WARNING: Could not find child with unique ID 13 to attach to entity 'windowb_1_Body_1' in 'entities/obstacles/mansionbase_window/mb_window.ent' ERROR: Could not find entity with ID -1 when loading saved collide callback. -------- END LOAD --------- -------- Loading map '09_back_hall.map' --------- Cache Loading: 1053 ms Entities: 1269 ms Compilation: 9 ms Total: 2366 ms Meshes created: 92 Bodies created: 25 -------- Loading complete --------- RE: The Game crashes everytime - jens - 05-28-2011 Are you using Steam? Check the integrity of the cache and if that does not help replay from an earlier save from before you first time you entered a level that now crashes. This could be because the game has updated, so you have a saved game containing data that does not entirely match those of the files that are present now after the update. RE: The Game crashes everytime - Morfar - 05-28-2011 Did the cache thing. So this means i need to start all over? I use steam RE: The Game crashes everytime - plutomaniac - 05-28-2011 no, load a previous save game right before entering study for the first time. |