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Making skyboxes "stick" in the level editor - Printable Version

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+---- Thread: Making skyboxes "stick" in the level editor (/thread-9498.html)



Making skyboxes "stick" in the level editor - Your Computer - 07-31-2011

Whenever i re-open a map in the level editor the skybox is no longer visible, forcing me to tell the editor to (yet again) use the desired DDS file. Does anyone else have this problem? Any way around this?

FIX: Add your story (or custom_stories folder) to the resources.cfg list.



RE: Making skyboxes "stick" in the level editor - Acies - 07-31-2011

To place it in your texture folder located in the amnesia directory rather than make a folder in your custom story.


RE: Making skyboxes "stick" in the level editor - DamnNoHtml - 07-31-2011

Actually, I've found that if you place the texture in custom_stories/yourstory/textures/envmaps/ it sticks all the time.


RE: Making skyboxes "stick" in the level editor - Your Computer - 07-31-2011

(07-31-2011, 02:51 PM)Acies Wrote: To place it in your texture folder located in the amnesia directory rather than make a folder in your custom story.
Hmm, that'll get messy.

(07-31-2011, 04:20 PM)DamnNoHtml Wrote: Actually, I've found that if you place the texture in custom_stories/yourstory/textures/envmaps/ it sticks all the time.
That's where i have them at.