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Thread: I need help!
Post: RE: I need help!
(10-10-2011, 09:05 PM)santtex Wrote: ooh montesky you are best !!! thanks you very much ! you have msn messenger ? ::DYeah ! PM :)
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Montesky |
Development Support
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32 |
28,433 |
10-10-2011, 09:23 PM |
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Thread: I need help!
Post: RE: I need help!
there a new tutoria... this one with a simple human model (Sorry 50m video, i out of time for editing)
[Video: http://<a href="http://www.youtube.com/w...3O3R00</a>]
Note fail in expor... |
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Montesky |
Development Support
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32 |
28,433 |
10-09-2011, 11:21 PM |
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Thread: I need help!
Post: RE: I need help!
(10-09-2011, 02:44 PM)santtex Wrote: montesky can you make video tutorial where you have only that successful version animation and model :)?it was for you #12
http://www.youtube.com/watch?v=K7b3... |
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Montesky |
Development Support
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32 |
28,433 |
10-09-2011, 06:22 PM |
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Thread: I need help!
Post: RE: I need help!
i checking your image captured XD
(10-09-2011, 02:18 PM)nemesis567 Wrote: (10-09-2011, 02:09 PM)Montesky Wrote: (10-09-2011, 02:02 PM)nemesis567 Wrote: You check the normal boxes without animati... |
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Montesky |
Development Support
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32 |
28,433 |
10-09-2011, 02:18 PM |
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Thread: I need help!
Post: RE: I need help!
Samttex.. you export settings does not have the animation chequered
maybe it is the problem |
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Montesky |
Development Support
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32 |
28,433 |
10-09-2011, 02:16 PM |
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Thread: I need help!
Post: RE: I need help!
it the config in original mosnters... all ok here ??
bakeTransforms=0
exportPolygonMeshes=1
bakeLighting=0
isSampling=1
curveConstrainSampling=1
removeStaticCurves=0
exportCameraAsLookat=0
exportLig... |
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Montesky |
Development Support
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32 |
28,433 |
10-09-2011, 02:11 PM |
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Thread: I need help!
Post: RE: I need help!
(10-09-2011, 02:02 PM)nemesis567 Wrote: You check the normal boxes without animation and export hte .dae file.
Then you check everything off except for the animation and export as .dae
You rename th... |
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Montesky |
Development Support
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32 |
28,433 |
10-09-2011, 02:09 PM |
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Thread: I need help!
Post: RE: I need help!
(10-09-2011, 01:34 PM)nemesis567 Wrote: Difference between dae_anim and dae:
Dae contains all of the monsters polygonal information including skeleton and bindings.
Dae_anim only contains the anim... |
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Montesky |
Development Support
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32 |
28,433 |
10-09-2011, 01:58 PM |
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Thread: I need help!
Post: RE: I need help!
(10-09-2011, 01:29 PM)santtex Wrote: Monstesky this happends .. :S can you help ?
this is problem: http://img202.imageshack.us/img202/7940/thisyb.jpgDont sure !! probably more than one bone is over... |
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Montesky |
Development Support
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32 |
28,433 |
10-09-2011, 01:46 PM |
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Thread: Recommend Good Custom Stories
Post: RE: Recommend Good Custom Stories
A wip and finished subforums will be nice ;) |
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Montesky |
Custom Stories, TCs & Mods
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15 |
15,844 |
10-09-2011, 03:43 AM |
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Thread: I need help!
Post: RE: I need help!
Here a little video tutorial... it´s over 3dsmax.. on Maya will be same process
[Video: http://<a href="http://www.youtube.com/w...0yDjE0</a>] |
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Montesky |
Development Support
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32 |
28,433 |
10-09-2011, 03:22 AM |
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Thread: I need help!
Post: RE: I need help!
(10-08-2011, 05:19 PM)santtex Wrote: Montesky can you send me that test model what you create ?Yeah no problem !!
Code:The type of file that you attached is not allowed
it was a 7zip attached...... |
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Montesky |
Development Support
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32 |
28,433 |
10-09-2011, 12:40 AM |
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Thread: I need help!
Post: RE: I need help!
(10-08-2011, 09:03 AM)santtex Wrote: yes i know that but...how i do working animations on my own model .. without crash..Make sure that you skinned model is by track vertex (2 bones can´t work over ... |
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Montesky |
Development Support
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32 |
28,433 |
10-08-2011, 10:48 AM |
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Thread: I need help!
Post: RE: I need help!
Yeah !! You can test the animation key in maya or 3dsmax...
just rename the animation file, example: Code:Attack_run.dae_anim toCode:Attack_run.dae, then you can import it to maya or 3dsmax how openC... |
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Montesky |
Development Support
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32 |
28,433 |
10-07-2011, 11:16 PM |
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Thread: No&Do addon project
Post: RE: No&Do addon project
oooh man !!! just a little try and it work perfectly
The model must be import with OpenCollada... bones appear perfectly skinned in model, now can edit the key animation, etc.. :D
Nice, i very bad ... |
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Montesky |
Custom Stories, TCs & Mods - Development
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16 |
15,416 |
10-07-2011, 10:25 PM |
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Thread: No&Do addon project
Post: RE: No&Do addon project
(10-07-2011, 09:22 PM)nemesis567 Wrote: The first person I find that also uses Max. Could you import skeletons correctly with it?Not !! i´ve done some characters models with 3dsmax, but for bones an... |
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Montesky |
Custom Stories, TCs & Mods - Development
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16 |
15,416 |
10-07-2011, 10:03 PM |
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Thread: No&Do addon project
Post: RE: No&Do addon project
(10-07-2011, 07:58 PM)nemesis567 Wrote: What program do you use for modelling Montesky?3dsmax |
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Montesky |
Custom Stories, TCs & Mods - Development
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16 |
15,416 |
10-07-2011, 08:39 PM |
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Thread: No&Do addon project
Post: RE: No&Do addon project
A new in game footage here
I dont want to revelate some details, it last wip video was improvised with level editor... too improvised lattern (it is just a car piece) sorry that and video quality :-... |
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Montesky |
Custom Stories, TCs & Mods - Development
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16 |
15,416 |
10-07-2011, 12:33 AM |
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Thread: I need modeller!
Post: RE: I need modeller!
That needs exactly? Probably i can help you, though just now I very busy with a personal project :D |
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Montesky |
Custom Stories, TCs & Mods - Development
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4 |
4,230 |
10-06-2011, 11:59 PM |
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Thread: I need help!
Post: RE: I need help!
I´ve the same quest... i try to put a custom enemy, model and animation... the model load perfectly in editor, but animation crash... log say "cant be more than 4 bones in a submesh" :huh:
http://wi... |
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Montesky |
Development Support
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32 |
28,433 |
10-06-2011, 03:38 PM |