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    Thread: How to make a hint?
Post: RE: How to make a hint?

(01-31-2012, 03:45 AM)Your Computer Wrote: (01-31-2012, 03:07 AM)TheDanny942 Wrote: Sorry for my noobieness but what do you mean? I mean I know what prefixes and suffixes are, but do you mean like...
TheDanny942 Development Support 7 5,618 01-31-2012, 03:49 AM
    Thread: How to make a hint?
Post: RE: How to make a hint?

(01-31-2012, 03:01 AM)Your Computer Wrote: (01-31-2012, 02:47 AM)TheDanny942 Wrote: Ok guys does this look ok? There is no prefix and suffix for GiveHint entries.Sorry for my noobieness but what d...
TheDanny942 Development Support 7 5,618 01-31-2012, 03:07 AM
    Thread: Amnesia custom story sett up
Post: RE: Amnesia custom story sett up

(01-30-2012, 09:30 PM)Elle1337 Wrote: Hi guys i makeing a custom story and have made all sett ups but i can don´t play it if somebody can help me i gona be very lucky. Sorry my english.Ok, so you h...
TheDanny942 Development Support 2 2,882 01-31-2012, 02:51 AM
    Thread: How to make a hint?
Post: RE: How to make a hint?

Ok guys does this look ok? .lang file <CATEGORY Name="Messsage"> <Entry Name="Message_Run_Message">Do not attempt to fight, hide.</Entry> </CATEGORY> .hps file GiveHint ("Run",...
TheDanny942 Development Support 7 5,618 01-31-2012, 02:47 AM
    Thread: How to make a hint?
Post: How to make a hint?

In one part of my custom story, you hear monster, noises, and a monster comes out. I want to make a message go on screen that says something like, "Quick! Find a place to hide!" So I know there is a s...
TheDanny942 Development Support 7 5,618 01-30-2012, 05:56 AM
    Thread: [SCRIPT] Unexpected end of File?
Post: RE: [SCRIPT] Unexpected end of File?

(01-29-2012, 07:26 AM)Tripication Wrote: AddEntityCollideCallback("Player", "Thump", "Thump, true, 1); "make it AddEntityCollideCallback("Player", "Thump", "Thump", true, 1); The only way I would h...
TheDanny942 Development Support 5 4,335 01-29-2012, 07:34 AM
    Thread: [SCRIPT] Unexpected end of File?
Post: RE: [SCRIPT] Unexpected end of File?

Gotcha, sorry that's what I thought :P //////////////////////////// // Run first time starting map void OnStart() { SetEntityPlayerLookAtCallback("wall_default_5", "Scary", true); AddEntityCollideCall...
TheDanny942 Development Support 5 4,335 01-29-2012, 07:23 AM
    Thread: [SCRIPT] Unexpected end of File?
Post: [SCRIPT] Unexpected end of File?

I get that error message when I start up my map, I have double checked, nothing is wrong, and it say on the error message 86,2 so I'm assuming that means the 86th line of code is causing the problem. ...
TheDanny942 Development Support 5 4,335 01-29-2012, 07:20 AM
    Thread: Position a Corpse?
Post: RE: Position a Corpse?

(01-29-2012, 05:54 AM)MrBigzy Wrote: Yea, hopefully it will be an added feature to HPL3. :PYep, this is an pretty good engine, but there's always room to improve! :)
TheDanny942 Development Support 6 4,998 01-29-2012, 06:03 AM
    Thread: Position a Corpse?
Post: RE: Position a Corpse?

That kind of sucks :/ I guess what can you do right?
TheDanny942 Development Support 6 4,998 01-29-2012, 05:52 AM
    Thread: Position a Corpse?
Post: Position a Corpse?

Is there any way to move the body parts around? Thanks
TheDanny942 Development Support 6 4,998 01-28-2012, 09:27 PM
    Thread: New .hps for new map?
Post: RE: New .hps for new map?

(01-26-2012, 02:55 AM)flamez3 Wrote: You don't need another .hps for the other map if there is no scripts in it. I would use: Quote:FadeSepiaColorTo(float afAmount, float afSpeed); Makes the scree...
TheDanny942 Development Support 4 3,319 01-26-2012, 02:57 AM
    Thread: New .hps for new map?
Post: New .hps for new map?

I am currently making a custom story, and in one part, I have it so the screen goes red, and it loads another map. So my question is, do I need a new .hps for a new map? And one more thing, is there a...
TheDanny942 Development Support 4 3,319 01-26-2012, 02:40 AM
    Thread: .lang file help? (SOLVED)
Post: RE: .lang file help?

(01-25-2012, 03:07 AM)Tripication Wrote: (01-25-2012, 03:03 AM)TheDanny942 Wrote: (01-25-2012, 02:43 AM)Tripication Wrote: ok, ive just taken your .lang, and made a test map and put the items in...
TheDanny942 Development Support 6 6,130 01-25-2012, 03:14 AM
    Thread: .lang file help? (SOLVED)
Post: RE: .lang file help?

(01-25-2012, 02:43 AM)Tripication Wrote: ok, ive just taken your .lang, and made a test map and put the items in there with the exact names and it worked perfectly. everything was there. If you hav...
TheDanny942 Development Support 6 6,130 01-25-2012, 03:03 AM
    Thread: .lang file help? (SOLVED)
Post: .lang file help? (SOLVED)

In my map, I had a key working, but then I tried to add a note, and now, nothing works, the key is blank, and so is the note. Can someone please tell me what I am doing wrong? Thanks so much. <LAN...
TheDanny942 Development Support 6 6,130 01-25-2012, 01:10 AM
    Thread: Help
Post: RE: Help

(01-23-2012, 02:57 AM)Tripication Wrote: Yes,Anything thats not in a Syntax goes in the original voids(OnStart, OnLeave, OnEnter ect.)everything else goes in the syntax for the callback. I'm not ver...
TheDanny942 Development Support 5 4,783 01-23-2012, 03:07 AM
    Thread: Help
Post: RE: Help

(01-23-2012, 02:46 AM)Tripication Wrote: Ok, here you go. void OnStart() { AddUseItemCallback("", "BasementDoorKey", "BasementDoor", "UsedKeyOnDoor", true); AddEntityCollideCallback("Player", "...
TheDanny942 Development Support 5 4,783 01-23-2012, 02:54 AM
    Thread: Help
Post: Help

I need some help with my .hps file. I need to know how to separate multiple scripts (I'm an amateur I know). It keeps giving me an error message that says there was an unexpected token {. Here is my s...
TheDanny942 Development Support 5 4,783 01-23-2012, 02:41 AM
    Thread: Terms of Service?
Post: Terms of Service?

I am currently making a let's play of this game (scariest game I have ever played :D) and was wondering what frictionals terms of service was considering ads? I just want to know if I can put adds on ...
TheDanny942 Technical Support - Amnesia: The Dark Descent 0 1,921 12-29-2011, 02:09 AM