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    Thread: Materials, .dds files and co...
Post: Materials, .dds files and co...

Hi ! Simple question, because i'm not able to find something about it.. How do I make a custom materials (in order to create a decal of grass) ? I watched how the current decals are made : diffuse m...
Ludvearty Development Support 3 2,413 08-12-2012, 10:19 PM
    Thread: Motion blur
Post: RE: Motion blur

Hi there I maybe have a solution, which is simply to create a .glsl file for the effect. I just need to know how those files are used by the hp script and the engine. For example, posteffect_radial_...
Ludvearty Development Support 7 5,114 07-26-2012, 01:40 PM
    Thread: Motion blur
Post: RE: Motion blur

I was searching this function.. thanks ^^ However it's not the effect I'm looking for, unfortunetly :/ This effect's (wich is a simple sanity effect) is like a "retard" blur, witch only printscreen t...
Ludvearty Development Support 7 5,114 07-23-2012, 12:38 PM
    Thread: Motion blur
Post: RE: Motion blur

I understand that but is there any way to achieve this result ?? I know i can change specific files (like for the radial blur, etc) that are linked to that kind of effect... Maybe there is a way to ch...
Ludvearty Development Support 7 5,114 07-23-2012, 12:25 AM
    Thread: Motion blur
Post: RE: Motion blur

Ok but can you explain why please ^^' Thank you for the fast answer !
Ludvearty Development Support 7 5,114 07-22-2012, 11:58 PM
    Thread: Motion blur
Post: Motion blur

Hello, I would like to know if it is possible to code Motion Blur for Amnesia. I think it is not possible to add MB effects to a given map using the basic engine script functions. I noticed it was im...
Ludvearty Development Support 7 5,114 07-22-2012, 09:51 PM