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Thread: Materials, .dds files and co...
Post: Materials, .dds files and co...
Hi !
Simple question, because i'm not able to find something about it..
How do I make a custom materials (in order to create a decal of grass) ? I watched how the current decals are made : diffuse m... |
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Ludvearty |
Development Support
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3 |
2,413 |
08-12-2012, 10:19 PM |
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Thread: Motion blur
Post: RE: Motion blur
Hi there
I maybe have a solution, which is simply to create a .glsl file for the effect.
I just need to know how those files are used by the hp script and the engine.
For example, posteffect_radial_... |
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Ludvearty |
Development Support
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7 |
5,114 |
07-26-2012, 01:40 PM |
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Thread: Motion blur
Post: RE: Motion blur
I was searching this function.. thanks ^^
However it's not the effect I'm looking for, unfortunetly :/
This effect's (wich is a simple sanity effect) is like a "retard" blur, witch only printscreen t... |
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Ludvearty |
Development Support
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7 |
5,114 |
07-23-2012, 12:38 PM |
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Thread: Motion blur
Post: RE: Motion blur
I understand that but is there any way to achieve this result ??
I know i can change specific files (like for the radial blur, etc) that are linked to that kind of effect... Maybe there is a way to ch... |
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Ludvearty |
Development Support
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7 |
5,114 |
07-23-2012, 12:25 AM |
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Thread: Motion blur
Post: RE: Motion blur
Ok but can you explain why please ^^'
Thank you for the fast answer ! |
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Ludvearty |
Development Support
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7 |
5,114 |
07-22-2012, 11:58 PM |
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Thread: Motion blur
Post: Motion blur
Hello,
I would like to know if it is possible to code Motion Blur for Amnesia. I think it is not possible to add MB effects to a given map using the basic engine script functions. I noticed it was im... |
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Ludvearty |
Development Support
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7 |
5,114 |
07-22-2012, 09:51 PM |