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    Thread: Custom items help
Post: RE: Custom items help

Actually i was thinking about that, but i don't know how to make to make the others image files that i need, like the one that's seen on the inventory screen, also i can't find other tutorials that sh...
ProyectV Development Support 9 6,385 10-16-2014, 08:28 PM
    Thread: Custom items help
Post: RE: Custom items help

Thanks but the problem is i can't find any place where i can download maya 2011, does any of the more recent versions work the same way as this one? I mean, you made the same steps to create the model...
ProyectV Development Support 9 6,385 10-13-2014, 11:37 PM
    Thread: Custom items help
Post: Custom items help

I just wanted to ask if someone could make me a scrap metal, wood and stone items, i'm going to make a craft system in my custom story but i'm not good with custom models :/ I would appreciate the hel...
ProyectV Development Support 9 6,385 10-10-2014, 06:36 PM
    Thread: WHAT IS WRONG?!!!!!!!!!!!!!
Post: RE: WHAT IS WRONG?!!!!!!!!!!!!!

(06-07-2014, 12:36 PM)Mudbill Wrote: eSpeed1 is defined as a float in the parameter of Again. The other Again that uses a string parameters does not conflict with the float one. Only constructors wi...
ProyectV Development Support 11 7,649 06-07-2014, 03:41 PM
    Thread: WHAT IS WRONG?!!!!!!!!!!!!!
Post: RE: WHAT IS WRONG?!!!!!!!!!!!!!

(06-07-2014, 03:04 AM)SomethingRidiculous Wrote: PHP Code:void OnStart(){Again(0.0f);}void Again(float eSpeed1){if(GetPlayerHealth() > 0){return;}AddTimer("", eSpeed...
ProyectV Development Support 11 7,649 06-07-2014, 03:30 AM
    Thread: WHAT IS WRONG?!!!!!!!!!!!!!
Post: RE: WHAT IS WRONG?!!!!!!!!!!!!!

(06-06-2014, 01:11 PM)Mudbill Wrote: It's a very strange series of events you have here. I'm not sure what you intended with it. What i'm trying to do is, if you die on the game you'll have to start...
ProyectV Development Support 11 7,649 06-07-2014, 02:07 AM
    Thread: WHAT IS WRONG?!!!!!!!!!!!!!
Post: WHAT IS WRONG?!!!!!!!!!!!!!

Okay, my problem: the map dosen't change the level. My script: Spoiler below! void OnStart() { } void OnEnter() { AddEntityCollideCallback("enemy_suitor_alois_1","ScriptArea_1", "Dest...
ProyectV Development Support 11 7,649 06-06-2014, 02:31 AM
    Thread: BIG problem
Post: RE: BIG problem

This tutorial will certanly give you a hand with the elevator escene: https://www.youtube.com/watch?v=yGM5KSB_wkM
ProyectV Development Support 14 8,131 05-07-2014, 10:08 PM
    Thread: Friendly Monster?
Post: RE: Friendly Monster?

Well, the post actually helped a little bit but not solved the problem... i asked if using an NPC would be a better idea?
ProyectV Development Support 17 8,147 05-07-2014, 10:05 PM
    Thread: Amnesia: Garden of Shadows
Post: RE: Amnesia: Garden of Shadows

(05-05-2014, 01:00 PM)daortir Wrote: Eh ^^. Such a big project looks very exciting of course, and I am waiting for your screenshots to start having opinion about your ability to do it : ). I think ...
ProyectV Development Support 6 4,922 05-06-2014, 12:32 AM
    Thread: Amnesia: Garden of Shadows
Post: RE: Amnesia: Garden of Shadows

(05-04-2014, 05:08 AM)Mudbill Wrote: Scraping together 50 people from around the Internet willing to work on this for years for free sounds like an incredibly difficult task. Frictional themselves o...
ProyectV Development Support 6 4,922 05-04-2014, 07:54 PM
    Thread: Amnesia: Garden of Shadows
Post: RE: Amnesia: Garden of Shadows

(05-03-2014, 07:28 PM)DnALANGE Wrote: I will ask you this what EVERYONE here will ask you. 1 : Did you make a story before? 2 : What are YOU gonne do and what do OTHERS need to do? 3 : Where do you ...
ProyectV Development Support 6 4,922 05-04-2014, 02:58 AM
    Thread: Amnesia: Garden of Shadows
Post: Amnesia: Garden of Shadows

Well, i open this tread because i have this idea, an idea of making a third part to the amnesia saga, it will require a lot of job but if everything goes as planed it will be one of the best amensia C...
ProyectV Development Support 6 4,922 05-03-2014, 06:19 PM
    Thread: Friendly Monster?
Post: RE: Friendly Monster?

(04-28-2014, 09:59 AM)Romulator Wrote: You can't exactly make the monster follow you unless you set path nodes where the player walks, and you may need to do some intense scripting to figure out whe...
ProyectV Development Support 17 8,147 04-28-2014, 08:10 PM
    Thread: Friendly Monster?
Post: Friendly Monster?

Okay, is there anyway you can make a monster follow a player without him attacking or lowering player's sanity, and is there anyway you can make a monster attack another?
ProyectV Development Support 17 8,147 04-28-2014, 12:57 AM
    Thread: Switch issues [Solved]
Post: RE: Switch issues

OMG i can't belive i was such an idiot!!! How could i forget the basis of a switch... anyway, thanks for everything, it's already solve, anyway here's the final product... Spoiler below! sw...
ProyectV Development Support 8 8,051 04-23-2014, 11:08 PM
    Thread: Switch issues [Solved]
Post: RE: Switch issues

Well... this is my whole script so far... Spoiler below! void OnStart() { AddUseItemCallback("", "stone_hammer_1", "wooden_boards_block_1", "Break_Free", true); AddEntityCollideCallbac...
ProyectV Development Support 8 8,051 04-22-2014, 07:20 PM
    Thread: Switch issues [Solved]
Post: RE: Switch issues

(04-20-2014, 11:50 PM)Mudbill Wrote: But what happens next? How many times is this timer called? I think that makes the big difference here. Nothing would happen after case 1 if this is the only tim...
ProyectV Development Support 8 8,051 04-22-2014, 12:10 AM
    Thread: Switch issues [Solved]
Post: Switch issues [Solved]

Well, this is my headache. For some reason that a i don't understand the switch only reads the case 1 and stays there. It dosen't do the other cases and it's been bothering me for about 5 to 6 hours. ...
ProyectV Development Support 8 8,051 04-20-2014, 11:01 PM