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Can't play my custom story
SuperSoldier333 Offline
Junior Member

Posts: 12
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Joined: Aug 2012
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#1
Can't play my custom story

So here is the message that i got when I try to load my custom story:


FATAL ERROR: Could not load script file
'custom_stories/SuperSoldierAdventures/maps/custom_stories/SuperS
oldierAdventures/maps/map1.hps'!
main (13,1) :ERR :Unexpected end of file

Please help me I don't know how to fix this.


Here's my file with the script if this can help:


void OnStart()
{
AddUseItemCallback("", "keydoor", "mansion_1", "OuvrirPorte", true;
}


void OuvrirPorte(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_1", false, true);
PlaySoundAtEntity("", unlock_door", "mansion_1", 0, false);
RemoveItem("keydoor");
}
08-05-2012, 04:01 AM
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Froge Offline
Posting Freak

Posts: 2,955
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#2
RE: Can't play my custom story

) after true

[Image: p229xcq]
08-05-2012, 04:09 AM
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SuperSoldier333 Offline
Junior Member

Posts: 12
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Joined: Aug 2012
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#3
RE: Can't play my custom story

I tried, but I still get the error.
08-05-2012, 04:12 AM
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KingCrimson Offline
Junior Member

Posts: 45
Threads: 14
Joined: Jul 2012
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#4
RE: Can't play my custom story

Have you got the

void OnEnter(){ }
void OnLeave(){ }

after those things? It should look like this if it does:

Quote:////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "keydoor", "mansion_1", "OuvrirPorte", true;
}

void OuvrirPorte(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_1", false, true);
PlaySoundAtEntity("", unlock_door", "mansion_1", 0, false);
RemoveItem("keydoor");
}

////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}

And i think you missed a ")" after what i marked in red

Hope it works

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08-05-2012, 04:52 AM
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Kazakarumariou Away
An angry man.

Posts: 283
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Joined: Jul 2012
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#5
RE: Can't play my custom story

void OnStart()
{
AddUseItemCallback("", "keydoor", "mansion_1", "OuvrirPorte", true);
}



mine's the easiest to understand. :]
08-05-2012, 05:18 AM
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SuperSoldier333 Offline
Junior Member

Posts: 12
Threads: 2
Joined: Aug 2012
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#6
RE: Can't play my custom story

(08-05-2012, 04:52 AM)ExenderVes Wrote: Have you got the

void OnEnter(){ }
void OnLeave(){ }

after those things? It should look like this if it does:

Quote:////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "keydoor", "mansion_1", "OuvrirPorte", true;
}

void OuvrirPorte(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_1", false, true);
PlaySoundAtEntity("", unlock_door", "mansion_1", 0, false);
RemoveItem("keydoor");
}

////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}

And i think you missed a ")" after what i marked in red

Hope it works
I copied this in my file, but I still get the error. I tried to copy the on from the frictional games site (http://wiki.frictionalgames.com/hpl2/tut...t_beginner), and this one works.

Ok, so I know I can enter my map. But my key dosen't open the door.


////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "keydoor", "mansion_1", "OuvrirPorte", true;
}

void OuvrirPorte(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_1", false, true);
PlaySoundAtEntity("", unlock_door", "mansion_1", 0, false);
RemoveItem("keydoor");
}

////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}
(This post was last modified: 08-05-2012, 02:15 PM by SuperSoldier333.)
08-05-2012, 02:06 PM
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KingCrimson Offline
Junior Member

Posts: 45
Threads: 14
Joined: Jul 2012
Reputation: 0
#7
RE: Can't play my custom story

(08-05-2012, 02:06 PM)SuperSoldier333 Wrote: ////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "keydoor", "mansion_1", "OuvrirPorte", true;)
}

void OuvrirPorte(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_1", false, true);
PlaySoundAtEntity("", unlock_door", "mansion_1", 0, false);
RemoveItem("keydoor");
}

////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}
You're still missing a ")" after "true;"

I marked in red where the ) should be

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08-05-2012, 04:14 PM
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SuperSoldier333 Offline
Junior Member

Posts: 12
Threads: 2
Joined: Aug 2012
Reputation: 0
#8
RE: Can't play my custom story

Yeah I noticed after posting this.
08-05-2012, 04:25 PM
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SuperSoldier333 Offline
Junior Member

Posts: 12
Threads: 2
Joined: Aug 2012
Reputation: 0
#9
RE: Can't play my custom story

I don't know if this can help but here's the way to my custom story files;

/amnesia the dark descent
//custom_stories
///SuperSoldierAdventures
////Maps
///map1.hps and map1.map

Maybe they are just not at the right place, I don't know.
08-05-2012, 06:04 PM
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Steve Offline
Member

Posts: 178
Threads: 17
Joined: Jun 2012
Reputation: 7
#10
RE: Can't play my custom story

I think I foun dyour problem you forgot an " at PlaySoundAtEntity("", unlock_door", "mansion_1", 0, false);

so make it this:
PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false);

CURRENTLY WORKING ON:
Final Light = 40%
Need of voice actors.
08-05-2012, 06:18 PM
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