Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Modelviewer crashes when I import my own Model
stonecutter Offline
Member

Posts: 140
Threads: 17
Joined: Feb 2011
Reputation: 4
#21
RE: Modelviewer crashes when I import my own Model

blender only exports the .dae file then you put this file and the texture u used in blender in one folder ... then you open the .dae with the modelviewer it will create a .mat file ....

Then you can open the .dae file with the model editor where you can create a .ent file ( use the tutorial in the wiki )

at the end you need to have this files in you folder :

mymodel.dae << created with blender
mymodel.ent << created with modelEDITOR
mymodel.jpg or mymodel.dds << the texture file you used in blender
mymodel.mat << created by the modelVIEWER

Then you can create a folder called custom in the redist/entities/ direction and put all 4 files in it .. then you can open it with the level editor


Doing this way works for myself !

We Shall Arise - Death / Grind from Bavaria
Musicvideo : http://goo.gl/HzxvLK
Facebook : http://goo.gl/9YfYCV
Free Album : http://goo.gl/sEBW2X
(This post was last modified: 03-23-2011, 06:34 PM by stonecutter.)
03-23-2011, 06:33 PM
Find
Viperdream Offline
Member

Posts: 124
Threads: 16
Joined: Jan 2011
Reputation: 0
#22
RE: Modelviewer crashes when I import my own Model

Well, the problem is that I can't load the .dae file into the modelviewer because it crashes.

Even though I put everything in one folder

03-23-2011, 06:41 PM
Find
stonecutter Offline
Member

Posts: 140
Threads: 17
Joined: Feb 2011
Reputation: 4
#23
RE: Modelviewer crashes when I import my own Model

then there is something wrong in blender ! which blender version do you use ? it only works with 2.49 ! Do you follow the tutorial in the wiki ? just try the same things in the tutorial with a simple cube like in the tutorial !

We Shall Arise - Death / Grind from Bavaria
Musicvideo : http://goo.gl/HzxvLK
Facebook : http://goo.gl/9YfYCV
Free Album : http://goo.gl/sEBW2X
03-23-2011, 06:48 PM
Find
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#24
RE: Modelviewer crashes when I import my own Model

It will also crash if the textures aren't loaded correctly, or they aren't the right type.
03-23-2011, 06:51 PM
Find
Viperdream Offline
Member

Posts: 124
Threads: 16
Joined: Jan 2011
Reputation: 0
#25
RE: Modelviewer crashes when I import my own Model

Urgh... I've been doing it with 2.5...

03-23-2011, 06:51 PM
Find
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#26
RE: Modelviewer crashes when I import my own Model

Sucks to be you D:
03-23-2011, 06:54 PM
Find
Viperdream Offline
Member

Posts: 124
Threads: 16
Joined: Jan 2011
Reputation: 0
#27
RE: Modelviewer crashes when I import my own Model

It doesn't crash anymore but now it just doesn't show anything when I load it

03-24-2011, 06:19 PM
Find
nkmol Offline
Senior Member

Posts: 252
Threads: 19
Joined: Feb 2011
Reputation: 4
#28
RE: Modelviewer crashes when I import my own Model

Does it shows up in the Model Editor --> (button) Start Model Test? And does it show up in the Model Editor it selfs?
03-24-2011, 06:26 PM
Find
Viperdream Offline
Member

Posts: 124
Threads: 16
Joined: Jan 2011
Reputation: 0
#29
RE: Modelviewer crashes when I import my own Model

Nothing there either

03-24-2011, 06:27 PM
Find
nkmol Offline
Senior Member

Posts: 252
Threads: 19
Joined: Feb 2011
Reputation: 4
#30
RE: Modelviewer crashes when I import my own Model

to bad i don't know how blender really works. I had the same problem whith my custom model from 3DS Max. what i did :

1. openen the texture (.dds) file in photoshop whith the .dds plugin.
2. (you could modifie it) save it as a .jpg file
3. drag the .jpg file in 3DS Max as a material.
4. Add the material to the model
5. export whith COLLADE dae
6. DONE !Big Grin

i also kopied all the other files, such as .mat .dds etc in a new map. and renamed the files to my .dae name. this worked worked whith me Tongue
03-24-2011, 07:33 PM
Find




Users browsing this thread: 2 Guest(s)