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Amnesia error problem
conjoken Offline
Junior Member

Posts: 3
Threads: 1
Joined: Nov 2011
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#3
Solved: 8 Years, 3 Months, 2 Weeks ago RE: Amnesia error problem

(11-05-2011, 11:31 AM)plutomaniac Wrote: http://www.frictionalgames.com/forum/thread-11183.html

Go to Question 5
I Have windows 7 64 bit, a desktop.
(11-05-2011, 04:47 PM)conjoken Wrote:
(11-05-2011, 11:31 AM)plutomaniac Wrote: http://www.frictionalgames.com/forum/thread-11183.html

Go to Question 5
I Have windows 7 64 bit, a desktop.
hpl.log


Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1920x1080 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1920 x 1080 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 6800 Series
Version: 4.1.11161 Compatibility Profile Context
Max texture image units: 16
Max texture coord units: 16
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.10
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
(This post was last modified: 11-05-2011, 04:51 PM by conjoken.)
11-05-2011, 04:47 PM
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Messages In This Thread
Amnesia error problem - by conjoken - 11-05-2011, 02:31 AM
RE: Amnesia error problem - by plutomaniac - 11-05-2011, 11:31 AM
RE: Amnesia error problem - by conjoken - 11-05-2011, 04:47 PM
RE: Amnesia error problem - by plutomaniac - 11-05-2011, 06:02 PM
RE: Amnesia error problem - by conjoken - 11-06-2011, 03:57 PM
RE: Amnesia error problem - by plutomaniac - 11-06-2011, 06:14 PM



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