Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
"Stopsound" not working
modoscar Offline
Junior Member

Posts: 9
Threads: 3
Joined: Jun 2012
Reputation: 0
#5
RE: "Stopsound" not working

(06-21-2012, 07:49 PM)FastHunteR Wrote: You can try the following: add a script area near the end, and a collide callback. that fcollide callback starts a function where the enemy is set to dissapear(FadeEnemyToSmoke(string& asName, bool abPlaySound)Wink
This way the sound may stop before the credits roll
Tried making the area, and the monsters does indeed dissapear but the sound still plays for around 3 seconds afterwards, and if the sound is playing when the credits starts to roll it will play during all of the credits.. wierd
06-21-2012, 08:10 PM
Find


Messages In This Thread
"Stopsound" not working - by modoscar - 06-21-2012, 03:15 PM
RE: "Stopsound" not working - by Cruzore - 06-21-2012, 03:46 PM
RE: "Stopsound" not working - by modoscar - 06-21-2012, 07:42 PM
RE: "Stopsound" not working - by Cruzore - 06-21-2012, 07:49 PM
RE: "Stopsound" not working - by modoscar - 06-21-2012, 08:10 PM
RE: "Stopsound" not working - by Cruzore - 06-21-2012, 08:12 PM
RE: "Stopsound" not working - by modoscar - 06-21-2012, 08:17 PM



Users browsing this thread: 1 Guest(s)