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SetEntityPlayerLookAtCallback HUGE PROBLEM!
Unearthlybrutal Offline
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Posts: 775
Threads: 12
Joined: May 2011
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#2
RE: SetEntityPlayerLookAtCallback HUGE PROBLEM!

This should work Smile

void OnEnter()

{
SetEntityPlayerLookAtCallback("ritual_prisoner_1", "bodysound", true);
}

void bodysound(string &in asEntity, int alState)
{

if(alState == 1)
{

SetEntityActive("ritual_prisoner_1", false);
PlaySoundAtEntity("", "scare_male_terrified5.snt", "ScriptArea_26", 0, false);
}

}

When Life No Longer Exists
Full-conversion mod
10-27-2012, 11:52 AM
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Messages In This Thread
RE: SetEntityPlayerLookAtCallback HUGE PROBLEM! - by Unearthlybrutal - 10-27-2012, 11:52 AM



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