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Preloading Models
RaideX Offline
Member

Posts: 212
Threads: 33
Joined: May 2013
Reputation: 7
#3
RE: Preloading Models

(12-31-2013, 08:37 AM)DreamScripters Wrote: Are you talking about setting a entity active that was already currently not active via scripting?

I fixed the issue i had. The problem was not really the entity that would be activated but the sound that came with the activation, all i had to do is preload the sounds via script.

If you don't draw first, you don't get to draw at all... -The False Shepherd
01-01-2014, 10:13 PM
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Messages In This Thread
Preloading Models - by RaideX - 12-30-2013, 12:06 AM
RE: Preloading Models - by DreamScripters - 12-31-2013, 08:37 AM
RE: Preloading Models - by RaideX - 01-01-2014, 10:13 PM



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