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Is it possible to bind StickyArea to Entities?
Flisk Offline
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#16
RE: Is it possible to bind StickyArea to Entities?

(09-02-2015, 12:04 PM)FlawlessHappiness Wrote: That was beautifully explained!
Ok, so I suggest you have the following entities:

Gas Bottle (static)
Hose (moveable)
Flamethrower (movable)
Flamethrower connected (moveable)

So I'm trying to avoid using sticky areas now.
You can script it so when the Hose and the Flamethrower collide, they will be set inactive, and the Connected Flamethrower will be set active instead.
I tried to, that would be understandableSmile.
To do this, need create a separate model flamethrower with a hose. Do I understand correctly?

I understand very little English, so I write through an interpreter.
09-02-2015, 12:41 PM
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RE: Is it possible to bind StickyArea to Entities? - by Flisk - 09-02-2015, 12:41 PM



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