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Is it possible to bind StickyArea to Entities?
Flisk Offline
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Posts: 14
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#19
RE: Is it possible to bind StickyArea to Entities?

(09-02-2015, 01:04 PM)FlawlessHappiness Wrote: Yea. I'm not sure how the physics of the hose will work though.

It is a good idea. I'll try. After that report back)

(09-02-2015, 02:06 PM)Mugbill Wrote: You could try doing something similar to how the power cable somewhere in Penumbra Overture works. I have not played through all of the Penumbras, so idk if it occurs more than that time, but it does there, about 2-3 hours in I would guess. However, the cable itself WAS rather glitchy, but not as much as some other entities I've seen that try to do something similar. Making a cable seems to be extremely unstable in HPL.

Here's a video of the Penumbra one. Personally I never had as much trouble with it as this here, but well, I did have some oddities with it. This is probably why you don't find these entities anywhere in Amnesia.



Apparently, the problem was in earlier versions of the penumbra. Such problems I did not have then and now in HPL2. On the video cable connects the two static object. And I want to try to connect between the static and movable entity. As the picture above.

I understand very little English, so I write through an interpreter.
(This post was last modified: 09-02-2015, 08:14 PM by Flisk.)
09-02-2015, 08:03 PM
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RE: Is it possible to bind StickyArea to Entities? - by Flisk - 09-02-2015, 08:03 PM



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