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Sanity hit when looking at area
Kyzer Offline
Junior Member

Posts: 17
Threads: 6
Joined: Sep 2015
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#1
Sanity hit when looking at area

I need a better explanation as to how this works and what I need to do to make it work

I also want a specific thing to happen for this, like in the storyline when Daniel sees something surprising and unnerving, he makes a gasp noise and (from what I remember) the screen FOV goes through a sudden change and back to normal.

[Image: 0ab0120079.jpg]

I've been doing level design for years, just not for Amnesia. It's far different from hammer. I'm used to everything being a specific function done in the program :p (I mean I'm not used to scripting)
(This post was last modified: 09-23-2015, 02:39 AM by Kyzer.)
09-23-2015, 02:35 AM
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Messages In This Thread
Sanity hit when looking at area - by Kyzer - 09-23-2015, 02:35 AM
RE: Sanity hit when looking at area - by Mudbill - 09-23-2015, 08:09 AM
RE: Sanity hit when looking at area - by Kyzer - 09-25-2015, 02:15 AM
RE: Sanity hit when looking at area - by Mudbill - 09-25-2015, 07:31 AM



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