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Puppet_ChangeState_Hunt
Hypercube Offline
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Posts: 124
Threads: 20
Joined: Sep 2015
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#1
Puppet_ChangeState_Hunt

So basically, I wanted to make the monster automatically chase you. I know how to do it, but something went wrong. I mean, maybe I don't know exactly how to do it (because I don't know that much scripting), but that's not the point. You see, I was using the msElevatorPuppet variable and it worked in my last map (BLACKOUT), but it won't work now in the map I'm working on for some reason. I type in Puppet_ChangeState_Hunt(msElevatorPuppet); but that doesn't work, even though before in the script file I put tString msElevatorPuppet = "(insert monster name here)";

I mean, I might just be dumb because I don't know a lot of scripting like I said earlier, but it worked in BLACKOUT so why won't it work it this mod?
05-07-2016, 01:49 AM
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Messages In This Thread
Puppet_ChangeState_Hunt - by Hypercube - 05-07-2016, 01:49 AM
RE: Puppet_ChangeState_Hunt - by Abion47 - 05-07-2016, 04:14 AM
RE: Puppet_ChangeState_Hunt - by Hypercube - 05-07-2016, 05:04 AM
RE: Puppet_ChangeState_Hunt - by Abion47 - 05-07-2016, 05:14 AM
RE: Puppet_ChangeState_Hunt - by Hypercube - 05-07-2016, 06:06 AM



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