(03-14-2011, 05:19 AM)Russ Money Wrote: (03-14-2011, 04:24 AM)XxItachi09xX Wrote: How? I am trying to make it more creepier for my story, how?
Scripting.
Here are the funcs
For the chair
AddPropImpulse("chair", 0, 0, 0, "world");
The three 0's are the cords for the X, Y, Z axis. "chair" is name of the entity and "world" is the CordSystem, you normally want to leave it as "world".
For the door, it's the same
AddPropImpulse("door", 0, 0, 0, "world");
You'll want to add the impulse on which way it opens.
Example: If the door swings open towards the X axis, increasingly, it'll be something like this:
AddPropImpulse("door", 0.8f, 0, 0, "world");
void OpenDoorScare(string &in asParent, string &in asChild, int alState)
{
AddPropImpulse("mansion_1", 0.8f, 0, 0, "world");
AddPropImpulse("chair_wood02_18", 0.8f, 0, 0, "world");
}
No effects. Can you please tell me step by step? I put the .hps like this but it doesn't have a effect when i am testing the mapm