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script fail
Kyle Offline
Posting Freak

Posts: 911
Threads: 36
Joined: Sep 2010
Reputation: 7
#3
RE: script fail

Is this your complete script? If not, here is the modified version:

void MakePrisonerDisapear_1(string &in asParent, string &in asChild, int alState)
{
SetPlayerActive(false);
PlaySoundAtEntity("", "leather_walk.snt", "prisoner", 0.0f, false);
PlaySoundAtEntity("", "react_scare.snt", "Player", 0.0f, false);
StartPlayerLookAt("LookAtPrisoner", 5.0f, 5.0f, "");
AddTimer("", 1.0f, "MakePrisonerDisappear_2");
}
void MakePrisonerDisappear_2(string &in asTimer)
{
GiveSanityDamage(5, true);
SetEntityActive("prisoner", false);
SetPlayerActive(true);
}

06-05-2011, 01:16 PM
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Messages In This Thread
script fail - by klacke - 06-05-2011, 12:58 PM
RE: script fail - by Apjjm - 06-05-2011, 01:16 PM
RE: script fail - by Kyle - 06-05-2011, 01:16 PM
RE: script fail - by klacke - 06-05-2011, 02:24 PM
RE: script fail - by ferryadams10 - 06-08-2011, 01:21 PM



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