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Making the grunt run at the player as he spawned
Acies Offline
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Posts: 1,643
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#4
RE: Making the grunt run at the player as he spawned

Yes. The command:
ShowEnemyPlayerPosition(string& asName);


Does actually cause the monster to run. It doesn't run at full speed from start, but accelerates up to it.

[Image: mZiYnxe.png]


10-14-2011, 11:21 AM
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RE: Making the grunt run at the player as he spawned - by Acies - 10-14-2011, 11:21 AM



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