Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Problem with enemy not disappearing
Unearthlybrutal Offline
Posting Freak

Posts: 775
Threads: 12
Joined: May 2011
Reputation: 26
#8
RE: Problem with enemy not disappearing

How about this? Does anything?

Spoiler below!

void OnStart()
{
AddEntityCollideCallback("ScareMonsterTwo", "ScareTwoMonsterDisappear", "ScareTwoMonsterVanish", false, 1);
}

void ScareTwoMonsterVanish(string &in asParent, string &in asChild, int alState)
{
FadeEnemyToSmoke("ScareMonsterTwo", true);
}




AddEntityCollideCallback("ScareMonsterTwo", "ScareTwoMonsterDisappear", "ScareTwoMonsterVanish", true, 1);
--->
AddEntityCollideCallback("ScareMonsterTwo", "ScareTwoMonsterDisappear", "ScareTwoMonsterVanish", false, 1);

When Life No Longer Exists
Full-conversion mod
(This post was last modified: 10-16-2011, 07:18 PM by Unearthlybrutal.)
10-16-2011, 07:17 PM
Website Find


Messages In This Thread
RE: Problem with patrol nodes - by JoeBradleyUK - 10-16-2011, 11:25 AM
RE: Problem with patrol nodes - by JoeBradleyUK - 10-16-2011, 04:41 PM
RE: Problem with patrol nodes - by JoeBradleyUK - 10-16-2011, 05:15 PM
RE: Problem with enemy not disappearing - by Unearthlybrutal - 10-16-2011, 07:17 PM



Users browsing this thread: 1 Guest(s)