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Another problem... (Valves...)
SonOfLiberty796 Offline
Senior Member

Posts: 371
Threads: 39
Joined: Aug 2011
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#5
RE: Another problem... (Valves...)

(11-26-2011, 03:31 AM)flamez3 Wrote:
(11-26-2011, 02:57 AM)Xvideogamer720X Wrote:
(11-25-2011, 04:43 AM)flamez3 Wrote: It could be set in the stuckstate, put this in your void OnStart function block:

SetWheelStuckState("nameofvalve", int alState, bool abEffects);


Int alState :
0 = not stuck, 1 = at max, -1 = at min
Still didn't work :/
what valve are you using?
Never mind got it to work! I used the wrong valve entity :p
11-27-2011, 10:39 AM
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Messages In This Thread
RE: Another problem... (Valves...) - by flamez3 - 11-25-2011, 04:43 AM
RE: Another problem... (Valves...) - by flamez3 - 11-26-2011, 03:31 AM
RE: Another problem... (Valves...) - by SonOfLiberty796 - 11-27-2011, 10:39 AM



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