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Forcing Player to use an object
rallelol Offline
Member

Posts: 53
Threads: 11
Joined: Dec 2011
Reputation: 1
#3
RE: Forcing Player to use an object

If you want the same effect you can go

SetPlayerHealth("amount of health");

and

GiveSanityBoostSmall();

and you will have the same effect as a healthpotion.


01-12-2012, 05:18 PM
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Messages In This Thread
Forcing Player to use an object - by Thiefnuker - 01-12-2012, 05:05 PM
RE: Forcing Player to use an object - by rallelol - 01-12-2012, 05:18 PM



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