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Map doors, with scripting
Elven Offline
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#2
RE: Map doors, with scripting

make 2 level doors and change them to different destinations. Just disable that level door which u dont want to use and later use: SetEntityActive method to set current level door inactive and later level door active.

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02-10-2012, 02:52 PM
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Messages In This Thread
Map doors, with scripting - by Skashi - 02-10-2012, 02:39 PM
RE: Map doors, with scripting - by Elven - 02-10-2012, 02:52 PM



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