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Script Help SetPlayerLookAt Questions
Unearthlybrutal Offline
Posting Freak

Posts: 775
Threads: 12
Joined: May 2011
Reputation: 26
#4
RE: SetPlayerLookAt Questions

void Warning(string &in asTimer)
{
StopPlayerLookAt();
FadeEnemyToSmoke("alexander_1", true);
}

void Onstart();
{
AddEntityCollideCallback("Player", "Warning_1", "EntityTalk", true, 1);
}

void EntityTalk(string &in asParent, string &in asChild, int alState)
{
StartPlayerLookAt("alexander_1", 3.0f, 5.0f, "");
PlaySoundAtEntity("", "warning_1.snt", "Player", 0, false);
AddTimer("stoplook", 4, "Warning");
}

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02-25-2012, 09:17 PM
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Messages In This Thread
SetPlayerLookAt Questions - by BadCoverMan - 02-25-2012, 08:00 PM
RE: SetPlayerLookAt Questions - by BadCoverMan - 02-25-2012, 09:14 PM
RE: SetPlayerLookAt Questions - by Unearthlybrutal - 02-25-2012, 09:17 PM
RE: SetPlayerLookAt Questions - by BadCoverMan - 02-25-2012, 09:36 PM
RE: SetPlayerLookAt Questions - by BadCoverMan - 02-26-2012, 01:15 AM



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