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Checkpoints
Datguy5 Offline
Senior Member

Posts: 629
Threads: 25
Joined: Dec 2011
Reputation: 12
#10
RE: Checkpoints

(03-05-2012, 06:06 PM)Your Computer Wrote: Checkpoints are no different than any other callback. Why do you have trouble with checkpoints when you appear to know how to set up collision and player look-at callbacks? Checkpoints get triggered when the player dies.

Umm yes...But how about the death hint?Where do i put it in my lang file?

03-05-2012, 06:10 PM
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Messages In This Thread
Checkpoints - by Datguy5 - 03-04-2012, 05:11 PM
RE: Checkpoints and ambient sounds - by Datguy5 - 03-04-2012, 05:52 PM
RE: Checkpoints and ambient sounds - by Datguy5 - 03-05-2012, 02:44 PM
RE: Checkpoints and ambient sounds - by trollox - 03-05-2012, 02:55 PM
RE: Checkpoints and ambient sounds - by Datguy5 - 03-05-2012, 03:05 PM
RE: Checkpoints and ambient sounds - by trollox - 03-05-2012, 03:31 PM
RE: Checkpoints and ambient sounds - by Datguy5 - 03-05-2012, 03:40 PM
RE: Checkpoints - by Your Computer - 03-05-2012, 06:06 PM
RE: Checkpoints - by Datguy5 - 03-05-2012, 06:10 PM
RE: Checkpoints - by Your Computer - 03-05-2012, 06:17 PM
RE: Checkpoints - by Datguy5 - 03-05-2012, 06:24 PM
RE: Checkpoints - by Stepper321 - 03-05-2012, 06:34 PM
RE: Checkpoints - by Datguy5 - 03-05-2012, 06:38 PM



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