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Can someone explain how to make a CollideCallback to work with monster and player?
SplitHeadProduction Offline
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Posts: 28
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#4
RE: Can someone explain how to make a CollideCallback to work with monster and player?

(03-31-2012, 05:40 AM)xxiitrysohardxx Wrote: Could you type out exactly how I'd have it in the script? I'm sorry, I'm sort of a novice at this.

Wait, I have tried that and won't work. Is this what it's supposed to look like?
AddEntityCollideCallback("monster_2", "Player", "KnockOut", true, 1);
yeah it should look like that. you have to have the function script as well telling the game what to do after this collision happens
03-31-2012, 02:32 PM
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RE: Can someone explain how to make a CollideCallback to work with monster and player? - by SplitHeadProduction - 03-31-2012, 02:32 PM



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