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Script Help combining glass container with acid
zombiehacker595 Offline
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Posts: 141
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Joined: Mar 2012
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#5
RE: combining glass container with acid

(04-01-2012, 03:34 AM)Xanthos Wrote:
(04-01-2012, 03:27 AM)zombiehacker595 Wrote:
(04-01-2012, 03:22 AM)Xanthos Wrote: What exactly do you mean?
A Acid Jar and if you use a glass jar on it you get acid jar?


as in the acid container Special>Acid Container
and Item>Glass Container
how would i script it so that when i click on the acid container with the glass container i get a glass jar of acid?


Easy,
Put a script area above the glass container where you use the item on and name it "AcidGet"

Now the script

AddUseItemCallback("", "Glass_jar", "AcidGet", "AcidScript", true);
}
void AcidScript(string &in asItem, string &in asEntity)
{
RemoveItem("Glass_jar");
GiveSanityBoostSmall();
GiveItemFromFile("Acid_Glass_Jar", "FILENAME.ent");
}
{
AddUseItemCallback("", "Glass_jar", "AcidGet", "AcidScript", true);
}
void AcidScript(string &in asItem, string &in asEntity)
{
RemoveItem("Glass_jar");
GiveSanityBoostSmall();
GiveItemFromFile("Acid_Glass_Jar", "glass_container_mix_done_1.ent");
}
wont work all names are same as level editor?



04-01-2012, 03:49 AM
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RE: combining glass container with acid - by zombiehacker595 - 04-01-2012, 03:49 AM



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