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"Stopsound" not working
modoscar Offline
Junior Member

Posts: 9
Threads: 3
Joined: Jun 2012
Reputation: 0
#1
"Stopsound" not working

In the end of my map the player gets chased by a monster. When the player jumps into a ball of light the credits start, but the "terror" sound plays while the credits are rolling.



This is what i tried to use

void end(string &in asParent, string &in asChild, int alState)

{
StartCredits("pinball", true, "Ending", "MainCredits", 0);
StopSound("ui_terror_meter", 0);

}
06-21-2012, 03:15 PM
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Messages In This Thread
"Stopsound" not working - by modoscar - 06-21-2012, 03:15 PM
RE: "Stopsound" not working - by Cruzore - 06-21-2012, 03:46 PM
RE: "Stopsound" not working - by modoscar - 06-21-2012, 07:42 PM
RE: "Stopsound" not working - by Cruzore - 06-21-2012, 07:49 PM
RE: "Stopsound" not working - by modoscar - 06-21-2012, 08:10 PM
RE: "Stopsound" not working - by Cruzore - 06-21-2012, 08:12 PM
RE: "Stopsound" not working - by modoscar - 06-21-2012, 08:17 PM



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