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Custom Monsters Thread
Acies Offline
Posting Freak

Posts: 1,643
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Joined: Feb 2011
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#10
RE: Custom Monsters Thread

I will try to implement behaviour patters in monsters, not through AI but through smart scripting. Amnesia monsters behaviour are simply --> Search --> See --> Attack. Always wanted to expand on that. Below monsters I have made may be viewed (one by statyk):
[Image: ltrj8.png]

The warped man is for a "cut scene" while the other one made by statyk will be sort of creeping inside the walls, scratching, hiding, trying to find you.

Moving on, what I plan on making next; "The grotesque".
[Image: images?q=tbn:ANd9GcQMe8t4dByTD6yKzYDjHpk...MbkXmgVsSA]
Think of something like this, but fatter and with the posture of a walrus. This guy is supposed to be huge and once he starts chasing you simply "FEAR"™. Breaking down anything blocking the path to you, it's supposed to feel intense everytime you happen upon the grotesque.

So depending on what enemy you're currently facing the behaviour is different, meaning that you would have to behave different in order to survive. Just my 2 cent.

Oh, this is for Spacies.

[Image: mZiYnxe.png]


09-03-2012, 04:17 PM
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Messages In This Thread
Custom Monsters Thread - by The Rock Worm - 09-02-2012, 11:12 PM
RE: Custom Monsters Thread - by Melvin - 09-03-2012, 12:33 AM
RE: Custom Monsters Thread - by The Rock Worm - 09-03-2012, 12:40 AM
RE: Custom Monsters Thread - by The chaser - 09-03-2012, 09:39 AM
RE: Custom Monsters Thread - by The Rock Worm - 09-03-2012, 02:20 PM
RE: Custom Monsters Thread - by The chaser - 09-03-2012, 02:52 PM
RE: Custom Monsters Thread - by Statyk - 09-03-2012, 02:38 PM
RE: Custom Monsters Thread - by The Rock Worm - 09-03-2012, 02:49 PM
RE: Custom Monsters Thread - by Statyk - 09-03-2012, 03:09 PM
RE: Custom Monsters Thread - by The Rock Worm - 09-03-2012, 04:32 PM
RE: Custom Monsters Thread - by Acies - 09-03-2012, 04:17 PM



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