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HPL2 Polygon Budget
Acies Offline
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Posts: 1,643
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#3
RE: HPL2 Polygon Budget

No, there has been no tests on that. I know though, that with "my system" I was able to create an environment with ~ 300k polygons + lighting + particles. Somewhere around there lag would start for me. As for crashing, I don't know.

Just out of curiosity, is there any engine where X amount of polygons causes a crash?

[Image: mZiYnxe.png]


11-09-2012, 05:08 PM
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Messages In This Thread
HPL2 Polygon Budget - by Alex Ros - 11-09-2012, 04:32 PM
RE: HPL2 Polygon Budget - by WALP - 11-09-2012, 04:58 PM
RE: HPL2 Polygon Budget - by Acies - 11-09-2012, 05:08 PM
RE: HPL2 Polygon Budget - by Alex Ros - 11-09-2012, 05:29 PM
RE: HPL2 Polygon Budget - by xxxxxxxxxxxxxxxx - 11-11-2012, 11:05 AM
RE: HPL2 Polygon Budget - by Alex Ros - 11-11-2012, 04:57 PM
RE: HPL2 Polygon Budget - by The chaser - 11-11-2012, 05:22 PM
RE: HPL2 Polygon Budget - by Alex Ros - 11-11-2012, 05:28 PM
RE: HPL2 Polygon Budget - by The chaser - 11-11-2012, 05:33 PM
RE: HPL2 Polygon Budget - by Alex Ros - 11-11-2012, 05:46 PM



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