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Map music overwrites monster music
Mackiiboy Offline
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Posts: 101
Threads: 7
Joined: Jan 2012
Reputation: 11
#4
RE: Map music overwrites monster music

Your game music priority is too high, it is higher than the monsters music, and therefore you'll just hear the game music. If I remember right, I think the monsters music priority is 1.0. You are using the priority 3.0 on the game music, and will have to use <=1.0 if you do not want it to be heard when the monster spawns.

Change the bold and underline-marked number:

PlayMusic("03_amb.ogg",true,1.0,0,3.0,false);

If you want the music to resume to where it was, you'll have to change bool abResume to true, now it is set to false.
12-05-2012, 11:45 AM
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Messages In This Thread
RE: Map music overwrites monster music - by Ongka - 12-05-2012, 07:56 AM
RE: Map music overwrites monster music - by Mackiiboy - 12-05-2012, 11:45 AM



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