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Some entities for your woods
No Author Offline
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Posts: 962
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Joined: Jun 2012
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#4
RE: An entity for your woods

(02-02-2013, 09:45 AM)NaxEla Wrote: The trees in amnesia are very buggy when the player and other objects collide with them. The chaser basically used the static object tree model to make an entity, and using the model editor, he added bodies to it (just like how you would put a block box around them in the level editor) so that when things collide with the tree, they don't spaz out.

I'll probably start using this tree because it will be a lot faster than putting block boxes around every tree Tongue

Understood.

[Image: the-cabin-in-the-woods-masked-people.jpg]
02-02-2013, 01:49 PM
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Messages In This Thread
Some entities for your woods - by The chaser - 02-01-2013, 04:29 PM
RE: An entity for your woods - by No Author - 02-02-2013, 06:40 AM
RE: An entity for your woods - by NaxEla - 02-02-2013, 09:45 AM
RE: An entity for your woods - by No Author - 02-02-2013, 01:49 PM
RE: An entity for your woods - by plutomaniac - 02-02-2013, 04:41 PM
RE: An entity for your woods - by The chaser - 02-02-2013, 09:46 PM
RE: An entity for your woods - by The chaser - 02-02-2013, 11:16 PM



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