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Smoke's models
Acies Offline
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Posts: 1,643
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Joined: Feb 2011
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#2
RE: Smoke's models (Taking requests)

Keep working : ] You need to take heed of "texture stretching" though.

Download this:
http://www1.picturepush.com/photo/a/1245...erence.jpg

Apply it to your material called lambert 1. That way all "new geometry" you create will have this material assigned to it as well.

Then as you create your UVs, make sure the "squares" are "square-shaped" (equal lenght on their sides). You can also try to have them of approximately equal size all across the model.

[Image: mZiYnxe.png]


04-07-2013, 01:03 PM
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Messages In This Thread
Smoke's models - by OriginalUsername - 04-07-2013, 12:52 PM
RE: Smoke's models (Taking requests) - by Acies - 04-07-2013, 01:03 PM
RE: Smoke's models (Taking requests) - by Traggey - 04-07-2013, 01:19 PM
RE: Smoke's models (Taking requests) - by Traggey - 04-07-2013, 04:55 PM
RE: Smoke's models (Taking requests) - by Traggey - 04-07-2013, 05:46 PM
RE: Smoke's models (Taking requests) - by WALP - 04-08-2013, 02:59 PM
RE: Smoke's models (Taking requests) - by Traggey - 04-08-2013, 06:25 PM
RE: Smoke's models (Taking requests) - by Traggey - 04-08-2013, 09:30 PM
RE: Smoke's models - by Traggey - 04-09-2013, 06:46 PM



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