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Texture, Model & Animation Help DDS issues
Acies Offline
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Posts: 1,643
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#10
RE: DDS issues

(04-30-2013, 05:38 PM)martinnord Wrote: No it just creates a .mat with the name of the texture assigned to it in your 3d software, which is only the diffuse. You will have to open up the newly generated .mat in the material editor and assign your spec map manually. this goes for pretty much any map that is not the diffuse.
If it follows the "naming process" as I described above, found here:
http://wiki.frictionalgames.com/hpl2/tut...loutsource

The normal and spec should be added automatically ; )

[Image: mZiYnxe.png]


05-01-2013, 04:32 PM
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Messages In This Thread
DDS issues - by TheMrDonsantos - 04-30-2013, 01:00 PM
RE: DDS issues - by Romulator - 04-30-2013, 01:05 PM
RE: DDS issues - by TheMrDonsantos - 04-30-2013, 01:22 PM
RE: DDS issues - by OriginalUsername - 04-30-2013, 01:24 PM
RE: DDS issues - by TheMrDonsantos - 04-30-2013, 02:14 PM
RE: DDS issues - by WALP - 04-30-2013, 02:19 PM
RE: DDS issues - by OriginalUsername - 04-30-2013, 03:13 PM
RE: DDS issues - by WALP - 04-30-2013, 05:38 PM
RE: DDS issues - by Acies - 04-30-2013, 03:51 PM
RE: DDS issues - by Acies - 05-01-2013, 04:32 PM



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