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Weeping angel script
Adrianis Offline
Senior Member

Posts: 620
Threads: 6
Joined: Feb 2012
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#2
RE: Weeping angel script

It's not going to be easy, but you can use the function SetEntityPlayerLookAtCallback to detect when the player is looking at an area.

- So you would need a series of script areas & deactivated statues
- Keep track of where the player is using AddEntityCollideCallback to set the value of a string when they collide with one of the script areas
- Keep track of which statue is currently active
- Use SetEntityPlayerLookAtCallback to detect when the player is looking at an area away from where the current statue is
- Deactivate the current statue and activate another closer to where the player is

Hope that gives you enough to get going with it, I can't think of a simpler way to do it that would work well sadly...

05-30-2013, 12:34 AM
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Messages In This Thread
Weeping angel script - by Wank - 05-29-2013, 11:23 PM
RE: Weeping angel script - by Adrianis - 05-30-2013, 12:34 AM
RE: Weeping angel script - by Wank - 05-30-2013, 12:57 AM
RE: Weeping angel script - by PutraenusAlivius - 05-30-2013, 01:28 AM
RE: Weeping angel script - by Wank - 05-30-2013, 01:40 AM



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