Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Way to disable enemy music?
Red Offline
Posting Freak

Posts: 1,757
Threads: 49
Joined: Feb 2012
Reputation: 54
#6
RE: Way to disable enemy music?

(08-25-2013, 05:57 PM)Hardarm Wrote:
(08-25-2013, 05:19 PM)Pyöveli Wrote:
(08-25-2013, 05:08 PM)Amn Wrote: You can edit a copy of that monster and remove its music.
Use model editor or open the .ent file as text.

That's not really what i targeted for, the monster wouldn't have music at all then. Thanks for your effort though.

Make the priority of the monster's music a bit lower, say like "0.25" (in the monster's .ent)
And make the music of the event have an higher priority - "0"
I'll give it a try. Thanks mate.

EDIT: It worked it's a miracle!
(This post was last modified: 08-25-2013, 07:01 PM by Red.)
08-25-2013, 06:29 PM
Find


Messages In This Thread
Way to disable enemy music? - by Red - 08-25-2013, 03:56 PM
RE: Way to disable enemy music? - by Daemian - 08-25-2013, 05:08 PM
RE: Way to disable enemy music? - by Red - 08-25-2013, 05:19 PM
RE: Way to disable enemy music? - by Hardarm - 08-25-2013, 05:57 PM
RE: Way to disable enemy music? - by Red - 08-25-2013, 06:29 PM
RE: Way to disable enemy music? - by WALP - 08-25-2013, 05:56 PM
RE: Way to disable enemy music? - by Red - 08-28-2013, 04:58 PM



Users browsing this thread: 1 Guest(s)